DAILY FANTASY GLOSSARY
Struggling with the relentless jargon involved in DFS? Use your CTRL + F skills on this page to get up to speed with the slang.
Bankroll – The amount of money a contestant has to work with to fund their DFS entries. For many, this will simply be the available balance of their accounts in dollars.
Basement-priced – The lowest price a player can have on the given platform. This has historically been $5,000 on Draftstars.
Bink – A big DFS win, typically involving a large amount of luck or a small amount of entries.
Cash Game – A general term used to describe a contest where a large portion of the field gets paid, incentivising you to build solid line-ups with less variance. H2H’s, double-ups, etc.
Ceiling – The highest realistic score a player is capable of achieving on a given slate. Identifying players with high ceilings are crucial to success in GPPs.
Chalk – A term describing the highly popular players available on a slate, usually easy to identify before the contest has begun due to price, form or situation. Vanilla.
Core – Relevant to contestants who are “multi-entering” – it’s the small group of players that are included in a high percentage of lineups
Cruncher – AKA: ‘optimiser’. A tool that automatically generates line-ups for any given slate given a range of user inputs.
CSV – Stands for Comma Separated Values. It’s a common file type (used commonly in Excel spreadsheets) that allows users to quickly and easily import many line-ups at once.
Doing A ChrisEddy – Where one contestant floods the top of the leaderboard with their entries, essentially dominating the contest and therefore turning a large profit.
Double-Ups – Double your money by finishing in the top 45% of entries.
DPP – These are players that can be picked in multiple positions.
Exposure – The percentage a player is owned on any given slate in reference to a single contestant’s entries. A simple example – If you entered 10 line-ups and Scott Pendlebury was in 6 of them, you had a 60% exposure to the Collingwood Captain.
Fade – Leaving a player out of your player pool or playing significantly less of the player than the field is expected to. Typically, this is used in reference to a ‘chalk’ player or a ‘stud’ that you’re making a strategic decision to avoid.
Field Percentage or ‘ % Owned’ – The percentage at which a player is owned in any given contest. A simple example – 30 of a total 300 teams own Scott Pendlebury, making him a 10% owned.
Flex – Applicable to non-Draftstars platforms only: this is the slot where any player can be picked, regardless of positional status.
Floor – The lowest realistic score a player is capable of producing on a given slate. Identifying players with high basements are crucial to success in Cash Games.
Game Theory – the study of strategy in a game where participants are in pursuit of optimal play.
GPP – Guaranteed Prize Pool. These are typically larger tournament-style contests with the ability to enter multiple line-ups – but the key point is that the platform MUST pay out the advertised minimum prizes, even if the contests don’t fill.
Head-To-Heads (H2H) – Exactly what it sounds like – one line-up against another and the winner takes all (minus the rake, of course). Can range anywhere from low stakes ($0.50) to high stakes ($1,000).
Hedge – Relevant to contestants who are “multi-entering” – it’s including a player (or players) in your player pool so as to “hedge your bets”. This is most commonly seen in the ruck position where there are often only 2-3 options, so hedging with small exposures to your lesser favoured options is often a smart play.
Lineup – a team of 9 players selected by the user. The cornerstone of DFS.
Leaderboard – the top 10 lineups shown on the Draftstars client in any given contest.
Max Entering – Entering multiple line-ups into a GPP contest, allowing you to implement a range of different strategies for taking down the tournament.
Main – see GPP. The $15 entry contest offered on a typical slate.
Mini – see GPP. The $2 entry contest offered on a typical slate.
Multi Entering – Entering multiple line-ups into a GPP contest, allowing you to implement a strategy for taking down the tournament.
Nuff or ‘Nuffy’ – A word popularised by Australian sporting communities used to describe someone with below-par knowledge on a given topic. I.e. Chriseddy on anything non-gambling related.
Over-Owned – Where a player sees a higher % Owned than what they “should” have, taking into account price, form and opportunity.
Player Pool – The list of players that featured in a contestant’s entries for any given slate.
POD – A point of difference. A unique player compared to the field.
Premium – A player who costs a lot of $. Typically $13,000 or more in Draftstars’ AFL contests.
Rake – The small cut taken from the prize pools by the platform provider. Mathematically, it is (total entry fees – guaranteed prize pool)/total entry fees and is essentially the percentage of the entry fees the provider takes home. Typically, this sits around 15%.
Rookie – Used in the DFS industry to describe a cheap player. Can also be used to describe a debutant or someone literally on the rookie list of an AFL team.
ROI – Return on investment. Mathematically this is (Net Profit / Total Investment )* 100 and is expressed as a percentage. This is helpful for tracking the rate of profit.
ROII – Return on initial investment. Mathematically this is (Net Profit / Initial Investment )* 100 and is expressed as a percentage. This is more relevant to bankroll management.
Slate – The collective term for the games on offer for any given day, whether that be a single-game slate (such as Friday Night footy) or a 5-game slate (a typical Saturday).
Single Entering – Entering just the single line-up into a GPP contest. Also called a “single bullet”.
Stack – Building a line-up with many players from the same team, with the idea that if their team performs well, the players from that side are likely to see an increase in their fantasy scores across the board.
Stud – Also known as a ‘Gun’ or a ‘Premium’. A typically expensive player that provides the higher scores needed to win a GPP.
Target – A contest won by hitting a predetermined target score, rather than just placing ahead of your peers. Every entry that hits this target shares equally in the prize pool, and this pool jackpots on every slate that the target isn’t reached.
Tilt – A poker term originally. Used to describe a state of mental or emotional frustration in which a player adopts a less-than-optimal strategy, usually resulting in the player becoming over-aggressive in their player selections, or even being irresponsible with their bankroll. We recommend not playing in such a state.
Tournament – A general term used to describe a contest where a small portion of the field gets paid (typically with a top-heavy prize structure), incentivising you to build high upside line-ups with more variance.
The Nuts – The best possible line-up for any given contest. If you hit “the nuts’, then you have stumbled upon an unbeatable line-up.
Under-Owned – Where a player sees a lower % Owned than what they “should” have, taking into account price, form and opportunity.
Zugzwang – a peculiar position in a game of chess where any move played will have a negative consequence on the player to move. Written here because (i) it’s a cool sounding word and (ii) we wanted to see if anyone would read this far.